Lay out an event tent and get a photoreal render
Draw the layout in 2D, place the cameras, get the render back
Footprint, planting and sun angle — before the render
Set the plot, drop the house footprint, add trees, paving and the car, then move the sun. Every object casts its real shadow for the date and hour you choose, so you can see which rooms get light and which elevation is worth rendering.
Shadows computed from azimuth and altitude, not drawn by eye
Made for: Architects, developers and people building their own house
Type the real dimensions of the parcel.
Footprint, garage, terrace and paving, all to scale.
Azimuth and altitude drive every shadow on the plan.
Photoreal exteriors from the camera positions you chose.
Click an object on the left to place it. Drag to move, R to rotate, Delete to remove.
Open the plannerThey are geometrically correct for the azimuth and altitude you set, using each object’s declared height. They are a design aid — for a formal shading study your architect uses the real solar position for your latitude and date.
Type the parcel dimensions and place the boundary with fence runs. For a full topographic survey, send it with your render request and we work from it.
Draw the layout in 2D, place the cameras, get the render back
Covers, circulation and sightlines — before you buy the furniture
Walls, furniture and the view from the door
Every piece of equipment draws the clearance it needs
Sightlines, screen distance and capacity in one pass
Island, corner and inline stands with real booth dimensions
Gondolas, aisles and sightlines to the till
Machines, free-weight zones and the space each one needs
Pallet positions per square metre, and whether the truck turns
Beds, paving and planting at mature size
Panel count, orientation and what the chimney shades
Headcount per floor, honestly calculated
No planner here — send the model, get the shots